The question
Token Burn
Can a small set of mechanics produce a mobile rogue-like game that is simple, fair and difficult to put down?
A mobile game experiment focused on pacing, replayability and the uncomfortable discovery that balancing a simple game is not simple at all.
The Question
Most of my side projects grow until they stop being fun. I wondered whether the opposite constraint would work: pick the smallest possible set of mechanics and see how far they stretch before players get bored.
Problem
To be written.
Hypothesis
To be written.
Approach
To be written.
Architecture
To be written.
Interesting Challenges
To be written.
What Went Wrong
To be written.
Lessons
To be written.
What's Next
To be written.