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Alex GriffithsDotNetGeek

The question

Token Burn

Can a small set of mechanics produce a mobile rogue-like game that is simple, fair and difficult to put down?

A mobile game experiment focused on pacing, replayability and the uncomfortable discovery that balancing a simple game is not simple at all.

The Question

Most of my side projects grow until they stop being fun. I wondered whether the opposite constraint would work: pick the smallest possible set of mechanics and see how far they stretch before players get bored.

Problem

To be written.

Hypothesis

To be written.

Approach

To be written.

Architecture

To be written.

Interesting Challenges

To be written.

What Went Wrong

To be written.

Lessons

To be written.

What's Next

To be written.